种族天赋上线后平衡相关玩家讨论

来源:https://www.reddit.com/r/classicwow/comments/1xadbet/racials_will_not_be_adjusted_after_launch/

种族天赋上线后的平衡问题引发了玩家讨论。红迪用户在 r/classicwow 发布帖子,引用了设计师 Zirene 在DC中的相关发言。

玩家提问:

Should we be expecting racials to be iterated on after full release? I feel like a lot of people could get fucked over with no race change in the game if the answer to that is yes.

游戏正式上线后,我们是否应该预期种族天赋还会继续调整?我觉得,如果答案是肯定的,而游戏又没有种族转换功能,那么很多玩家可能会因此吃大亏。

设计师 Zirene 回复(DC发言):

The person covering racials is aware that once release happens we should not be touching them.

负责种族天赋的人员知道,游戏一旦正式上线,原则上就不应该再对它们进行调整。

由于楼主将设计师的should not(原则上不应)概括成了标题中的WILL NOT(将不会),引发了关于原意是否被夸大的争议。随后,Zirene 在 Reddit 评论区进一步解释:

Yeap! If everything goes perfectly we 'should not' touch them after launch. But that's why it's a "should not" instead of a "will not." One of the biggest benefits of being a live service game is that, if it REALLY needs to, the game can change to better suit the players. If something isn't working out, isn't serving the intended design, isn't serving the players, or isn't serving the game's ethos, it actually CAN be fixed and redesigned. Closing that door completely wouldn't be making the best use of our game's flexibility. So what was I saying with that? I was saying that it's being heavily looked at to try and 'get it feeling right' before launch. We appreciated all of the feedback from the Beta, and I can't wait for launch to hear more!

是的!如果一切进展顺利,那么正式上线后,原则上就不应该再调整种族天赋。 这就是为什么我说的是“should not”(原则上不应),而不是“will not”(绝不会)。 作为一款持续运营的游戏,最大的优势之一就是:如果确实有必要,我们可以对游戏进行调整,使其更好地满足玩家的需求。 如果某项设计没有达到预期效果、不符合原本的设计目标、无法满足玩家的需求,或者不符合游戏本身的理念,那么它完全可以得到修正,甚至重新设计。彻底关闭这条路,并不能充分发挥游戏的灵活性。 我的意思是,我们正在认真审视种族天赋,希望能在正式上线前把它们调整到合适的状态。 感谢大家在 Beta 测试期间提供的所有反馈,我也非常期待正式上线后听到更多玩家的意见!

主楼